canon/registries/T0_Bonus_Option_Registry [DRAFT v0.1]/Sheet1.csv
12 rows
| option_id | pool_id | option_name | player_text | voice_register_ref | string_status | bonus_kind | effect_attribute | stack_op | magnitude_ref | condition_expr | ordinal_rank | rarity_class | unlock_gate_ref | role_tags | role_affinity | spec_purpose_refs | power_source | pick_cost | exclusion_group | expected_pick_band_ref | role_scope | build_defining | lifecycle | superseded_by | pipeline_consumer | source_ref | populated_from | notes | extensions | version | last_updated |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BOPT_00001 | POOL_0001 | [PLACEHOLDER BOPT_00001] | [PLACEHOLDER BOPT_00001 — the natural-voice pass authors this line] | placeholder | cast_time_reduction | cast_time | mult | 1 | common | ROLE_SINGLE_DAMAGE | proficiency | 1 | false | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.1 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "reduce cast time". | {} | 0.1.0 | 2026-07-27 | ||||||||||
| BOPT_00002 | POOL_0001 | [PLACEHOLDER BOPT_00002] | [PLACEHOLDER BOPT_00002 — the natural-voice pass authors this line] | placeholder | resistance_pierce | target_elemental_resistance | add | 2 | common | ROLE_SINGLE_DAMAGE | proficiency | 1 | false | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.1 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "decrease the target's elemental resistance". | {} | 0.1.0 | 2026-07-27 | ||||||||||
| BOPT_00003 | POOL_0001 | [PLACEHOLDER BOPT_00003] | [PLACEHOLDER BOPT_00003 — the natural-voice pass authors this line] | placeholder | elemental_superiority | elemental_superiority | add | 3 | common | ROLE_SINGLE_DAMAGE | proficiency | 1 | false | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.1 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "increase elemental superiority (the matrix edge amplified)". | {} | 0.1.0 | 2026-07-27 | ||||||||||
| BOPT_00004 | POOL_0001 | [PLACEHOLDER BOPT_00004] | [PLACEHOLDER BOPT_00004 — the natural-voice pass authors this line] | placeholder | raw_damage | damage_magnitude | add | 4 | common | ROLE_SINGLE_DAMAGE | proficiency | 1 | false | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.1 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "raw damage". | {} | 0.1.0 | 2026-07-27 | ||||||||||
| BOPT_00005 | POOL_0001 | [PLACEHOLDER BOPT_00005] | [PLACEHOLDER BOPT_00005 — the natural-voice pass authors this line] | placeholder | crit_chance | crit_chance | add | 5 | common | ROLE_SINGLE_DAMAGE | proficiency | 1 | false | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.1; T1_RNG_Sigma_Constraint_System | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "crit chance". Routes through T1_RNG_Sigma_Constraint_System per §5H.1's probabilistic-bonus rule. | {} | 0.1.0 | 2026-07-27 | ||||||||||
| BOPT_00010 | POOL_0002 | [PLACEHOLDER BOPT_00010] | [PLACEHOLDER BOPT_00010 — the natural-voice pass authors this line] | placeholder | projectile_multiply | projectile_count | override | 1 | proficiency | 1 | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "three fireballs instead of one". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both. | {} | 0.1.0 | 2026-07-27 | ||||||||||||
| BOPT_00011 | POOL_0002 | [PLACEHOLDER BOPT_00011] | [PLACEHOLDER BOPT_00011 — the natural-voice pass authors this line] | placeholder | aoe_on_impact | range_class | enum_set | 2 | proficiency | 1 | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "AOE explosion on hit". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both. | {} | 0.1.0 | 2026-07-27 | ||||||||||||
| BOPT_00012 | POOL_0002 | [PLACEHOLDER BOPT_00012] | [PLACEHOLDER BOPT_00012 — the natural-voice pass authors this line] | placeholder | cast_while_moving | cast_pattern | enum_set | 3 | proficiency | 1 | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "cast while moving". Cast-while-moving is the §5H.2 enum-override case: effect_attribute=cast_pattern + stack_op=enum_set, stated on the bonus row rather than mutating the base ability row. rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B t | {} | 0.1.0 | 2026-07-27 | ||||||||||||
| BOPT_00013 | POOL_0003 | [PLACEHOLDER BOPT_00013] | [PLACEHOLDER BOPT_00013 — the natural-voice pass authors this line] | placeholder | stun_add | status_effects | add | 1 | proficiency | 1 | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "brief stun". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both. | {} | 0.1.0 | 2026-07-27 | ||||||||||||
| BOPT_00014 | POOL_0003 | [PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick] | [PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick; the natural-voice pass authors this line] | placeholder | construct_ring | persistence_class | enum_set | 2 | proficiency | 1 | tremor_wall_ring | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2; §5G.2; §5G.4 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "randomized earthen-wall segments circling the player". §5H.2 override discipline demonstrated: the wall ring adds a persistence_class value AND a physical_properties_array entry so the segments enter the §5G.4 physics chains as an authored construct does — stated on the bonus ro | {} | 0.1.0 | 2026-07-27 | |||||||||||
| BOPT_00016 | POOL_0003 | [PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick] | [PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick; the natural-voice pass authors this line] | placeholder | construct_ring | physical_properties_array | add | 3 | proficiency | 1 | tremor_wall_ring | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2; §5G.2; §5G.4 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "the same wall-ring's §5G.2 Earth-construct properties — two rows, one option group". §5H.2 override discipline demonstrated: the wall ring adds a persistence_class value AND a physical_properties_array entry so the segments enter the §5G.4 physics chains as an authored construct | {} | 0.1.0 | 2026-07-27 | |||||||||||
| BOPT_00015 | POOL_0003 | [PLACEHOLDER BOPT_00015] | [PLACEHOLDER BOPT_00015 — the natural-voice pass authors this line] | placeholder | mobility_surge | movement_speed | mult | 4 | proficiency | 1 | true | active | foundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.py | T1_Ability_Tree §5H.2 | docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26) | Josh verbatim seed: "brief mobility surge". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both. | {} | 0.1.0 | 2026-07-27 |