Sheet1.csv

canon/registries/T0_Bonus_Option_Registry [DRAFT v0.1]/Sheet1.csv

12 rows

option_idpool_idoption_nameplayer_textvoice_register_refstring_statusbonus_kindeffect_attributestack_opmagnitude_refcondition_exprordinal_rankrarity_classunlock_gate_refrole_tagsrole_affinityspec_purpose_refspower_sourcepick_costexclusion_groupexpected_pick_band_refrole_scopebuild_defininglifecyclesuperseded_bypipeline_consumersource_refpopulated_fromnotesextensionsversionlast_updated
BOPT_00001POOL_0001[PLACEHOLDER BOPT_00001][PLACEHOLDER BOPT_00001 — the natural-voice pass authors this line]placeholdercast_time_reductioncast_timemult1commonROLE_SINGLE_DAMAGEproficiency1falseactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.1docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "reduce cast time".{}0.1.02026-07-27
BOPT_00002POOL_0001[PLACEHOLDER BOPT_00002][PLACEHOLDER BOPT_00002 — the natural-voice pass authors this line]placeholderresistance_piercetarget_elemental_resistanceadd2commonROLE_SINGLE_DAMAGEproficiency1falseactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.1docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "decrease the target's elemental resistance".{}0.1.02026-07-27
BOPT_00003POOL_0001[PLACEHOLDER BOPT_00003][PLACEHOLDER BOPT_00003 — the natural-voice pass authors this line]placeholderelemental_superiorityelemental_superiorityadd3commonROLE_SINGLE_DAMAGEproficiency1falseactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.1docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "increase elemental superiority (the matrix edge amplified)".{}0.1.02026-07-27
BOPT_00004POOL_0001[PLACEHOLDER BOPT_00004][PLACEHOLDER BOPT_00004 — the natural-voice pass authors this line]placeholderraw_damagedamage_magnitudeadd4commonROLE_SINGLE_DAMAGEproficiency1falseactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.1docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "raw damage".{}0.1.02026-07-27
BOPT_00005POOL_0001[PLACEHOLDER BOPT_00005][PLACEHOLDER BOPT_00005 — the natural-voice pass authors this line]placeholdercrit_chancecrit_chanceadd5commonROLE_SINGLE_DAMAGEproficiency1falseactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.1; T1_RNG_Sigma_Constraint_Systemdocs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "crit chance". Routes through T1_RNG_Sigma_Constraint_System per §5H.1's probabilistic-bonus rule.{}0.1.02026-07-27
BOPT_00010POOL_0002[PLACEHOLDER BOPT_00010][PLACEHOLDER BOPT_00010 — the natural-voice pass authors this line]placeholderprojectile_multiplyprojectile_countoverride1proficiency1trueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "three fireballs instead of one". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both.{}0.1.02026-07-27
BOPT_00011POOL_0002[PLACEHOLDER BOPT_00011][PLACEHOLDER BOPT_00011 — the natural-voice pass authors this line]placeholderaoe_on_impactrange_classenum_set2proficiency1trueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "AOE explosion on hit". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both.{}0.1.02026-07-27
BOPT_00012POOL_0002[PLACEHOLDER BOPT_00012][PLACEHOLDER BOPT_00012 — the natural-voice pass authors this line]placeholdercast_while_movingcast_patternenum_set3proficiency1trueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "cast while moving". Cast-while-moving is the §5H.2 enum-override case: effect_attribute=cast_pattern + stack_op=enum_set, stated on the bonus row rather than mutating the base ability row. rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B t{}0.1.02026-07-27
BOPT_00013POOL_0003[PLACEHOLDER BOPT_00013][PLACEHOLDER BOPT_00013 — the natural-voice pass authors this line]placeholderstun_addstatus_effectsadd1proficiency1trueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "brief stun". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both.{}0.1.02026-07-27
BOPT_00014POOL_0003[PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick][PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick; the natural-voice pass authors this line]placeholderconstruct_ringpersistence_classenum_set2proficiency1tremor_wall_ringtrueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2; §5G.2; §5G.4docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "randomized earthen-wall segments circling the player". §5H.2 override discipline demonstrated: the wall ring adds a persistence_class value AND a physical_properties_array entry so the segments enter the §5G.4 physics chains as an authored construct does — stated on the bonus ro{}0.1.02026-07-27
BOPT_00016POOL_0003[PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick][PLACEHOLDER BOPT_00014 — shared with BOPT_00016, one player-facing pick; the natural-voice pass authors this line]placeholderconstruct_ringphysical_properties_arrayadd3proficiency1tremor_wall_ringtrueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2; §5G.2; §5G.4docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "the same wall-ring's §5G.2 Earth-construct properties — two rows, one option group". §5H.2 override discipline demonstrated: the wall ring adds a persistence_class value AND a physical_properties_array entry so the segments enter the §5G.4 physics chains as an authored construct{}0.1.02026-07-27
BOPT_00015POOL_0003[PLACEHOLDER BOPT_00015][PLACEHOLDER BOPT_00015 — the natural-voice pass authors this line]placeholdermobility_surgemovement_speedmult4proficiency1trueactivefoundry GameplayEffect binding (effect_attribute + stack_op + magnitude_ref); T1_Combat_System_Spec at Phase 5H for damage-formula integration; the natural-voice pipeline (string_status=placeholder is its worklist); the build/loadout UI; harness/check_build_space.pyT1_Ability_Tree §5H.2docs/COMBAT_PROGRAM_ADDENDUM.md §§7-12 (Josh 2026-07-26)Josh verbatim seed: "brief mobility surge". rarity_class and role_tags land BLANK: the §9.3 seed table states neither for the Lane B transformative seeds, and tagging is load-bearing for the sweep denominator (defect D9), so no value is improvised here — the factory authors both.{}0.1.02026-07-27

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